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topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It;
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Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and;
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types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;
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they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and;
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A collection of travel games and stickers. The volume contains a series of simple travel games, involving looking out of the window; using;
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of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to;
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This engaging, learn-by-doing guide combines fun and games with the fundamentals of computer programming. Computer programming often has a;
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This 1997 book is a self-contained tutorial on Z, a formal notation for modelling, specifying and designing computer systems and software;
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fidelity of the game relative to other programs. Unlike other gaming platforms, computer games are not owned and administered by a single group;
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This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA;
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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however;
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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms;
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presents a systematic continuous-space approximation approach for mean-field interacting agents models and mean-field games models. After;
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presents a systematic continuous-space approximation approach for mean-field interacting agents models and mean-field games models. After;
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, shop online, use social networks, and play games, music and films so you can get the most out of your computer. You'll also find out how to;
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and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this;
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A hands-on guide to playing all your favourite computer games. Included with the tips are lots of facts about the digital gaming industry;
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computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated;
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the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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A computer based system which consists of multiple intelligent agents interacting with each other is called a multi-agent system. It;
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presses and arrays. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real;
Vergelijkbare producten zoals I'm a JavaScript Games Maker The Basics Generation Code
presses and arrays. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by;
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games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern;
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professionals at all technical skill levels and experience will find this text is the perfect resource for explaining how to integrate computer games;
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professionals at all technical skill levels and experience will find this text is the perfect resource for explaining how to integrate computer games;
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systems. As such, it helps those in the computer industry and academia to use the advances in next-generation systems engineering technology to;
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