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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Application of Gaming in New Media Marketing

selling on virtual platforms. Gaming provides a highly pervasive and influential mode of offering new media communication to consumers that can be;

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Serious Games

gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors;

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Multiplayer

of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital;

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Multiplayer

of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital;

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Gaming In Social, Locative And Mobile Media

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn;

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Computer Games and New Media Cultures

publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013;

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Gaming Culture(s) in India

umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions;

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Postsecondary Play

developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming;

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Postsecondary Play

developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming;

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Games Without Frontiers

more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting;

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Foundations in Sound Design for Interactive Media

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual;

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Game Theory And Its Applications In The Social And Biologica

Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social;

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Game Theory and Its Applications: In the Social and Biological Sciences

Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social;

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Video Gaming in Science Fiction

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;

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Serious Games and Edutainment Applications

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book;

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Annual Report on Development of New Media in China, Volume 1

. Comprehensive and research-based, it covers key subjects such as social media use in China, including Twitter and Facebook, search engines, including;

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Beyond Barbie and Mortal Kombat

of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games;

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Video Game Play & Consciousness

. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry;

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Serious gaming

. Serious Gaming is dan ook een buitengewoon krachtige ondersteuning bij veranderingstrajecten, kennisoverdracht en leerinterventies. 'Serious;

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Ethnographies of the Videogame

of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology;

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Ethnographies of the Videogame

of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology;

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Serious gaming

. Serious Gaming is dan ook een buitengewoon krachtige ondersteuning bij veranderingstrajecten, kennisoverdracht en leerinterventies. 'Serious;

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Digital Games And Learning

non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this;

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Blockchain Technology Applications in Education

. While the applications of blockchain have been the subject of serious academic research, there must be more continuous and multicultural;

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Media in the Ubiquitous Era

Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross;

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