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Ethnographies of the Videogame

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media;

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Ethnographies of the Videogame

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media;

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Videogames

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from;

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Videogame, Player, Text

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;

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Videogame, Player, Text

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;

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Videogames and Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on;

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Videogame Sciences and Arts

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro;

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Primate Ethnographies

ethnographic perspective to the study of primatesPrimate Ethnographies, 1/e is a collection of first-person accounts of immersive field;

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Rapid Ethnographies

Rapid ethnographies are used in a wide range of fields to speed up research quickly and effectively. This book is the first practical guide;

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Rapid Ethnographies

Rapid ethnographies are used in a wide range of fields to speed up research quickly and effectively. This book is the first practical guide;

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Primate Ethnographies

Applies an ethnographic perspective to the study of primatesPrimate Ethnographies, 1/e is a collection of first-person accounts;

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Videogame . Talco, CD

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Bioshock

A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and;

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Ethnographies of Waiting

produces hope, boredom, anxiety, doubt, or uncertainty. Ethnographies of Waiting explores the social phenomenon of waiting and its centrality;

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Ethnographies of Waiting

produces hope, boredom, anxiety, doubt, or uncertainty. Ethnographies of Waiting explores the social phenomenon of waiting and its centrality;

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Hands-On Game Development without Coding

DescriptionHands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who;

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Supercade

A fascinating visual tour of the videogame age re-introduces readers to classic games such as Pong, Pac-Man, and Asteroids while exploring;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;

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Ethnographies of Schooling in Contemporary India

of school, are engaged participants in schooling processes. The significance of autobiographical experience in both writing school ethnographies and;

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17. wreck it ralph - breaks the internet

In Ralph Breaks the Internet: Wreck It Ralph 2, gaat Vanellope von Schweetz samen met haar beste vriend Ralph op avontuur in de onbekende;

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Race and the Lifecourse

, ethnographies, and auto-ethnographies to inform the analysis of race, ethnicity and the life course.;

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Incorporating Texts into Institutional Ethnographies

methods and techniques, Incorporating Texts into Institutional Ethnographies is an essential contribution to the subject.;

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Doing Ethnography in Criminology

research, as well as the choices researchers make in conducting that work. The research is divided into three main sections, covering ethnographies;

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Doing Ethnography in Criminology

research, as well as the choices researchers make in conducting that work. The research is divided into three main sections, covering ethnographies;

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