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Serious Games and Edutainment Applications

transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development;

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Serious Games and Edutainment Applications

of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious;

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E-Learning and Games

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held;

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Transactions on Edutainment VIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XI

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment X

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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E-Learning and Games

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held;

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Transactions on Edutainment XVI

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;

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Games and Learning Alliance

; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;

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Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Transactions on Edutainment V

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013;

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Serious Games

, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;

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Recent Trends in Computer Applications

, edutainment and serious games, education, grid computing, transportation, social computing, natural language processing, knowledge extraction and;

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Serious Games: Foundations, Concepts and Practice

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

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Serious Games

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

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Serious Games

, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA;

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Serious Games

, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017;

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Serious Games for Enhancing Law Enforcement Agencies

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;

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Next Generation Computer Animation Techniques

Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27;

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Entertainment Computing and Serious Games

Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and;

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