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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
Digital Games and Learning is een boek van Tsung-Yen Chuang;
Vergelijkbare producten zoals Digital Games and Learning
Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research;
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Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
Vergelijkbare producten zoals Handbook of Research on Immersive Digital Games in Educational Environments
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;
Vergelijkbare producten zoals Digital Games In Language Learning And Teaching
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;
Vergelijkbare producten zoals Digital Games in Language Learning and Teaching
of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.;
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field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;
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field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;
Vergelijkbare producten zoals Games, Learning, and Society
, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;
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is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;
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design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;
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the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
Vergelijkbare producten zoals Serious Play
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
Vergelijkbare producten zoals Serious Play
as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer;
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Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;
Vergelijkbare producten zoals Digital Media for Learning
, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;
Vergelijkbare producten zoals Digital Media for Learning
-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;
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This book provides an overview of the design and development of learning games using examples from those created by the authors over last;
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contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL;
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Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question;
Vergelijkbare producten zoals Advances in Game Design and Development Research
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