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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

Digital Games and Learning is een boek van Tsung-Yen Chuang;

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Evolutionary Psychology and Digital Games

Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Handbook of Research on Immersive Digital Games in Educational Environments

research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;

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Digital Games In Language Learning And Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Digital Games in Language Learning and Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Choosing and Using Digital Games in the Classroom

of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.;

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Games, Learning, And Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Games, Learning, and Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Learning Science Through Computer Games and Simulations

, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;

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Entertainment Computing ICEC 2015

is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;

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Gameful Second and Foreign Language Teaching and Learning

design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;

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How Computer Games Help Children Learn

the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;

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Serious Play

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;

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Serious Play

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;

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Computer Games

as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Digital Media for Learning

, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;

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Digital Media for Learning

, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Learning Games

This book provides an overview of the design and development of learning games using examples from those created by the authors over last;

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Serious Games for Global Education

contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL;

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Advances in Game Design and Development Research

Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question;

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