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Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special;

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Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special;

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Virtual and Augmented Reality in Education, Art, and Museums

wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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Intelligent Technologies for Interactive Entertainment

developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality;

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Augmented Reality and Virtual Reality

Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented;

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Augmented Reality and Virtual Reality

reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism;

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Augmented Reality and Virtual Reality

reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism;

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Augmented Reality, Virtual Reality, and Computer Graphics

trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role;

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Augmented Reality, Virtual Reality, and Computer Graphics

practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D;

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Augmented Reality, Virtual Reality, and Computer Graphics

practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D;

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XR Case Studies

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various;

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Augmented Reality in Tourism, Museums and Heritage

tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism;

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Augmented Reality, Virtual Reality, and Computer Graphics

carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and;

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Entertainment Computing ICEC 2020

thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;

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Human-Computer Interaction

systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces;

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Virtual Reality & Augmented Reality in Industry

in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application;

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Augmented Reality

of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role;

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Augmented and Virtual Reality

technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration;

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Einde inhoud

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