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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It;
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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them;
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with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians;
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about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging;
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
Vergelijkbare producten zoals Video Game Influences on Aggression, Cognition, and Attention
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
Vergelijkbare producten zoals Video Game Influences on Aggression, Cognition, and Attention
video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the;
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Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this;
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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the;
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry;
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and;
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