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Values of Non-Atomic Games

book extends the value concept to certain classes of non-atomic games, which are infinite-person games in which no individual player has;

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Values of Non-Atomic Games

book extends the value concept to certain classes of non-atomic games, which are infinite-person games in which no individual player has;

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Game Theoretic Analysis

Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium;

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New Trends in Quantum Coherence & Nonlinear Optics

The aim of this book is to present new results in rapidly developing fields of non-linear optics such as atomic coherence, magneto-optics;

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Games and Decisions

-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.;

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Theory of Quantum and Classical Connections in Modeling Atomic, Molecular and Electrodynamical Systems

of quantum equations and corresponding classical equations used to calculate the energetic values and the symmetry properties of atomic, molecular;

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Essay in Cooperative Games

Formation, Values, Simple Games and Dynamic Games) and applied aspects (in Finance, Production, Transportation and Market Games). A contribution on;

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Essay in Cooperative Games

Formation, Values, Simple Games and Dynamic Games) and applied aspects (in Finance, Production, Transportation and Market Games). A contribution on;

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Fun Activities for Bible Learning

action games that teach Bible truths and spiritual values.;

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Value Solutions In Cooperative Games

economics, new value solutions are derived for Non-Transferable Utility games with and without differences of bargaining power among the members;

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A Practical Approach To Quantitative Metal Analysis Of Organic Matrices

improved methods in the analysis of non-aqueous samples for elemental analyses by atomic emission spectroscopic methods whilst describing;

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Modern Atomic Physics

anecdotes to make the topics accessible to non-atomic physics students. Written by a leader in atomic and optical physics, this text gives a;

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The Games Ethic and Imperialism

This is more than a description of the imperial spread of public school games: it considers hegemony and patronage, ideals and idealism;

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Non Cooperative Game Theory

. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used;

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Non-Cooperative Game Theory

. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used;

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Foundations of Finitely Supported Structures

whether a classical result can be adequately reformulated by replacing a 'non-atomic structure' with an 'atomic, finitely supported structure'. It;

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Foundations of Finitely Supported Structures

whether a classical result can be adequately reformulated by replacing a 'non-atomic structure' with an 'atomic, finitely supported structure'. It;

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Applications of Quantum and Classical Connections in Modeling Atomic, Molecular and Electrodynamic Systems

energetic values and the symmetry properties of atomic, molecular and electrodynamical systems. In addition, it examines applications for these;

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Games Of No Chance 3

such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the;

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Games of No Chance 3

such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the;

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Non-Cognitive Factors and Learning within a Business Simulation

depend largely on learners' non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors;

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All About the Olympics

Olympics. Topics covered, Ancient, Modern, Paralympics and Winter games and values.;

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Project X Origins: Light Blue Book Band, Oxford Level 4: Toys and Games

comprehensive guided reading support meet the needs of children at every stage of their reading development. This non-fiction book, Computer Games;

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Collecting Classic Video Games

, table-top, and stand-alone games, video game memorabilia, an engaging text, and current market values both in the captions and listings in the;

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More Games of No Chance

of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex;

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Games as Texts

of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers;

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Games as Texts

of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers;

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