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Games as Texts

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;

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Games as Texts

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;

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Texts in Logic and Games - Interactive Logic

are logical approaches to games and social software. This collection of papers from the workshop serves as the initial volume in the new;

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Rhetoric/Composition/Play through Video Games

learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as;

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Side by Side 1 Communication Games

to serve as enjoyable and motivating reinforcement of key grammatical structures presented in the students texts. All of the games are;

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Nineteenth-Century Fictions of Childhood and the Politics of Play

Drawing evidence from transatlantic literary texts of childhood as well as from nineteenth and early twentieth century children's and;

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Nineteenth-Century Fictions of Childhood and the Politics of Play

Drawing evidence from transatlantic literary texts of childhood as well as from nineteenth and early twentieth century children's and;

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Games and Sanctuaries in Ancient Greece

The book Games and Sanctuaries in Ancient Greece attempts to give prominence to the close connection between ancient games, gods, heroes;

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Identity and Play in Interactive Digital Media

-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media;

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Cybertext

genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead;

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Literacy Play for the Early Years Book 1

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 4

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 3

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 3

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 2

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 4

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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Literacy Play for the Early Years Book 2

on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;

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More Than a Game

The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies;

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More Than A Game

The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies;

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Reading Games

Uses a wide variety of authentic reading texts from newspapers, magazines, notes, maps etc Includes ;...

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Games of History

Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;

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Games of History

Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;

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Games and Gaming in Early Modern Drama

such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms;

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Games and Gaming in Early Modern Drama

such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms;

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Videogames

and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to;

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Videogames

and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to;

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