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Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;
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Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;
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are logical approaches to games and social software. This collection of papers from the workshop serves as the initial volume in the new;
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learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as;
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to serve as enjoyable and motivating reinforcement of key grammatical structures presented in the students texts. All of the games are;
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Drawing evidence from transatlantic literary texts of childhood as well as from nineteenth and early twentieth century children's and;
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Drawing evidence from transatlantic literary texts of childhood as well as from nineteenth and early twentieth century children's and;
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The book Games and Sanctuaries in Ancient Greece attempts to give prominence to the close connection between ancient games, gods, heroes;
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-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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on specific literacy goals and objectives; using the texts as a stimulus for games and play activities that help to teach literacy skills;
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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies;
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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies;
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Uses a wide variety of authentic reading texts from newspapers, magazines, notes, maps etc Includes ;...
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms;
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such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms;
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and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to;
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and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to;
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