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-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.;
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questions: Why do we act in a specific way? Why do we make particular decisions? Does one's form of life and language games determine our actions;
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Did you know that all gadgets and games have a life cycle? That's what we call the stages from their design, manufacture, and sale to;
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INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES;
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games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and;
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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;
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Activities to Kickstart Your Meetings, productivity and games expert Sivasailam Thiagarajan explains how to use fifty tried-and-true methods to get;
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games, improve military intelligence and discover how and why people make the decisions they do. 256 pp. 100,000 print.;
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you read its analysis. Key Features Learn how classic games game to be and the ground-breaking design decisions that made them such;
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you read its analysis. Key Features Learn how classic games game to be and the ground-breaking design decisions that made them such;
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introductory probability course. It also discusses different games and ideas that relate to the law of large numbers, as well as some more mathematical;
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you read its analysis. Key Feature Learn how classic games game to be and the ground-breaking design decisions that made them such;
Vergelijkbare producten zoals Game of X Volume 1 and Game of X v.2 Standard set
you read its analysis. Key Feature Learn how classic games game to be and the ground-breaking design decisions that made them such;
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This volume is a collection of contributions to the subject of multicriteria decision making and differential games, all of which are based;
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several games, so that readers gain a well-rounded appreciation of the relevant ideas, and develop foresight that will enable them to make the;
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covers the years 2001, 2002 and 2003, including those decisions issued during the Olympic Games in Salt Lake City. In line with the first two;
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of this great book.Expand your reading experience with the help of this literary analysis of The Hunger Games to gain new perspectives and;
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players tested new tactics and doctrines, experimented with advanced technology, and transformed its approaches through these war games, learning;
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games, and individual lottery choice decision. Professors can choose the order in which they cover later chapter topics, including markets;
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Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro;
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balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case;
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players' decisions and influence the final outcome. This textbook focuses on applications of complete-information games in economics and;
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ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their;
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ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their;
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Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two;
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Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two;
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to the game: How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and;
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