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In order to realize Urban Virtual Environments (UVEs), an enormous amount of time and money must be invested. Although large-scale UVEs can;
Vergelijkbare producten zoals Urban Virtual Reality Models for Engineering Applications- Creating and Testing Models
domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into;
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Reality training systems for Industrial maintenance, and virtual design for biomedical applicationsBreaking new developments on using touch-based;
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of system dynamics simulation and virtual reality approaches for modeling the spatial and temporal behavior of natural and managed hydro;
Vergelijkbare producten zoals Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management
collaborative environment, CyberGRID as a virtual workspace, and a case study in virtual collaboration in an urban design project. Researchers and;
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Virtual Reality & Augmented Reality in Industry collects the proceedings of the 2nd Sino-German Workshop on the same topic held;
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This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest;
Vergelijkbare producten zoals Multimedia and Virtual Reality
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest;
Vergelijkbare producten zoals Multimedia and Virtual Reality
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming;
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Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the;
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For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual;
Vergelijkbare producten zoals Current and Prospective Applications of Virtual Reality in Higher Education
. Since the first Remote Engineering and Virtual Instrumentation (REV) conference in 2004, the event has focused on the use of the Internet for;
Vergelijkbare producten zoals Cross Reality and Data Science in Engineering
-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;
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laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and;
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This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR;
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The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;
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printing and provide guidance on the optimal application in today's surgical practice, from evaluation of the technology to virtual reality and;
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Recounts the origins of virtual reality, describes how it is used in architecture, engineering, business, education, and the military, and;
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tomographic systems, magnetic resonance imaging, nuclear medicine, ultrasound, MR microscopy, virtual reality, and more.;
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From the bestselling authors of "Understanding Virtual Reality" comes a comprehensive compendium that examines over 50 unique and;
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, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;
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accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It;
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, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
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; virtual reality applications in manufacturing; non-traditional manufacturing processes; quality in manufacturing; and manufacturing supply chain;
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study, game theories, virtual reality, 3D visualisation and medical applications of games technology.;
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