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The Out-of-Home Immersive Entertainment Frontier

environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a;

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The Out-of-Home Immersive Entertainment Frontier

environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a;

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Immersive Sound Production

Immersive Sound Production is an introduction to the successful production of immersive sound for live sports and entertainment.;

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Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out;

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Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality

, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from;

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Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality

, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from;

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Immersive Scholar

, and scholars collaborating on the production of new forms of scholarly projects, particularly those designed for large scale or immersive;

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Entertainment Rooms

homes where the owners have invested in their own private Shangri-Las, from upgraded entertainment rooms to full-out theater experiences;

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Real VR - Immersive Digital Reality

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon;

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The Outer Edge of the Wave

in the entertainment industry, the city operates within a framework that builds on Old Frontier concepts adapted to meet the needs of present-day;

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Focus

People love films. Whether it is going out for an evening to the cinema or curling up at home with a DVD, movies are one of our favourite;

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Eating Out

Eating Out, first published in 2000, is a fascinating study of the consumption of food outside the home, based on extensive original;

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Eating Out

Eating Out, first published in 2000, is a fascinating study of the consumption of food outside the home, based on extensive original;

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The Future of Entertainment

"With virtual reality, augmented reality, holograms, and even digital smells, technology is changing the world of entertainment. Find out;

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Laura Ingalls Wilder and the American Frontier

Laura Ingalls Wilder and the American Frontier provides the reader with a broad sweep of information on Wilder not readily available in any;

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Modeling and Simulation

The entertainment industry and the U.S. Department of Defense?though differing widely in their motivations, objectives, and cultures?share;

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Home Front

government action taken, and how civilians went about defending their own homes. It looks at the world of work, entertainment, food and clothing, as;

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Digital Storytelling 4e

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive;

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Digital Storytelling 4e

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive;

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Arlington

. Robert E. Lee. Whatever date one chooses for the founding, there is no question that Arlington has grown from its frontier origins into the;

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Home Material Ohios Nineteenth

of frontier life in the 1830s depicted by contemporaries Julia L. Dumont and Pamilla W. Ball. It ends with Jessie Brown Pounds s retrospective;

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Home Material Ohios Nineteenth

of frontier life in the 1830s depicted by contemporaries Julia L. Dumont and Pamilla W. Ball. It ends with Jessie Brown Pounds's retrospective;

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Cognitive and Affective Perspectives on Immersive Technology in Education

have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;

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Cognitive and Affective Perspectives on Immersive Technology in Education

have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;

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Entertainment Computing

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking;

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Digital Home Networking

This much-needed book describes the digital home networking environment, its techniques, and the challenges around its service architecture;

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