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"With virtual reality, augmented reality, holograms, and even digital smells, technology is changing the world of entertainment. Find out;
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The Future of Inflight Entertainment in Europe, According to Passenger Expectations is een boek van Jasmin Schawalder;
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The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your;
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The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your;
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'Arts, Entertainment and Tourism' is a pioneering text that, by focusing on the consumer, investigates the relationship between these 3;
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Following on from The Entertainment Industry: An Introduction, Entertainment Management takes the next step in the development;
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Following on from The Entertainment Industry: An Introduction, Entertainment Management takes the next step in the development;
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Entertainment studies are an important emerging subject in tourism, and this introductory textbook provides a detailed overview of the;
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This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment;
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As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the;
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As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the;
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The second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and;
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The second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and;
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of this form of brand advertising; and methods employed by different brands Most importantly, Branded Entertainment discusses the future;
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visits to traditionally non-political entertainment-based venues. The American Presidency and Entertainment Media: How Technology Affects;
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distinctive collection covers the history of entertainment-education, its applications in the United States and throughout the world, the multiple;
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distinctive collection covers the history of entertainment-education, its applications in the United States and throughout the world, the multiple;
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This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out;
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ignored the needs of the entertainment industry. Nevertheless, those products that we now take for granted, such as DVDs, MP3 players, and the;
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Only Entertainment explores entertainment as entertainment, asking how and whether an emphasis on the primacy of pleasure sets it apart;
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voiced that a development goal for the future should be constructing an arena as it would enable Leeds to attract entertainment events to the;
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Entertainment Engineering. You may ask, what has Engineering to do with Entertainment, other than the design of roller coasters? The;
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specialist jurors considered a wide range of ideas submitted in the relatively uncharted category of branded entertainment, regarded by many as the;
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, Founder of Forced Entertainment The Future Show was developed with a grant from Arts Council England and with support-in-kind from BAC, Amhurst;
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Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as;
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Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as;
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Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun;
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