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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Why Fiction?

includes not only narrative fiction but also children's games, videos, film, drama, certain kinds of painting, opera-in short, all the intentional;

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Project X Origins: Light Blue Book Band, Oxford Level 4: Toys and Games

comprehensive guided reading support meet the needs of children at every stage of their reading development. This non-fiction book, Computer Games;

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Posthumanism in digital culture

from video games and science fiction film (Xenoblade Chronicles, Xenoblade Chronicles X and EX_MACHINA). The author provides a unique;

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Amazing Young Sports People Level 1 Beginner/Elementary Book with CD-ROM/Audio CD Pack

This award-winning graded readers series is full of original fiction, adapted fiction and factbooks especially written for teenagers. The;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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Game Development with Ren'Py

uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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Amazing Young Sports People Level 1 Beginner/Elementary American English

The graded readers series of original fiction, adapted fiction and factbooks especially written for teenagers. The Olympics, the;

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Amazing Young Sports People Level 1 Beginner/Elementary

This award-winning graded readers series is full of original fiction, adapted fiction and factbooks especially written for teenagers. The;

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Games of Property

the other. Games of Property is a masterful contribution to understandings of Faulkner's fiction and the power and scope of property law.;

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Encyclopedia of Weird Westerns

Encyclopedia of the Weird Western includes numerous new entries covering film, television, animation, dime novels, pulp fiction, comic books, novels;

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Make Your Own Twine Games!

Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non;

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The Hunger Games

The 2012 film The Hunger Games and its three sequels, appearing quickly over the following three years, represent one of the most;

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The Cultural Gutter

Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful;

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Lector Ludens

In sixteenth- and seventeenth-century Spain, debating the acceptability of games and recreation was serious business. With Lector Ludens;

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Digital Fiction and the Unnatural

video games, app fiction, and virtual reality. The book addresses the unique affordances of digital fiction by focusing on multilinearity and;

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The Games of Fiction

This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one;

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Silent Hill

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P;

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Video Games, Violence, and the Ethics of Fantasy

are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;

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Video Games, Violence, and the Ethics of Fantasy

are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;

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Neale Sourna's SexSinger

Games Includes: Helpful information, diagrams, clear instructions, plus fiction excerpts and sexy games to encourage better sexual knowledge;

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Science Fiction and Philosophy

broad range of science fiction s more familiar novels, films, and TV series, including I, Robot, The Hunger Games, The Matrix, Star Trek, Blade;

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An Introduction to Game Studies

the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s;

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Book Analysis

WARNING: This is not the actual book The Hunger Games by Suzanne Collins. Do not buy this Analysis if you are looking for a full copy;

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Role-play as a Heritage Practice

, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role;

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Role-play as a Heritage Practice

, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role;

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