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Social Exclusion, Power, and Video Game Play

, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and;

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Social Exclusion, Power, and Video Game Play

, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and;

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Utopic Dreams and Apocalyptic Fantasies

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Video Game Play And Addiction

play Understand the draw of community and social networking within game worlds Consider the future of society and video games Targeted to;

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Families at Play

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the;

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Video Games and Creativity

Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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The Evolution and Social Impact of Video Game Economics

Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and;

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Evolution and Social Impact Video Game

Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Understanding Video Games

game business, advances in video game scholarship, and recent trends in game design and development-including mobile, social, and casual gaming;

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Apple Game Frameworks and Technologies

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social;

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Video Gamers

, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the;

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Emotions, Technology, and Digital Games

be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional;

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Transnational Contexts of Culture Gender Class and Colonialism in Play

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways;

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The Art and Science of Game Design

The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;

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The Craft and Science of Game Design

The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;

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The Interactive Past

made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the;

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The Well-Played Game

, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game;

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Independent Videogames

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development;

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Children, Gender, Video Games

The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues;

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General Video Game Artificial Intelligence

during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also;

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