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. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and;
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Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the;
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, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users' skills;
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Virtual teaching may seem scary, but it does not have to be! Tackle the upcoming school year with confidence and skill by using the;
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Over the last few years, the use of computer simulations has increased significantly, and some of these virtual environments are being;
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The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;
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The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;
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Virtual environments simulate a physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality;
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environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and;
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This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR;
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Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon;
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studies, including speech-controlled MP3 players in a car environment, negotiation training with a virtual human in a military context and the;
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Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial;
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This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing;
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This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing;
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: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user;
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The text analyses identities within virtual on-screen environments. Investigating regions in Second Life, it explores topical issues of the;
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The text analyses identities within virtual on-screen environments. Investigating regions in Second Life, it explores topical issues of the;
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in Human-Machine Interaction presents state-of-the-art concepts of advanced environment-independent multimodal human-machine interfaces that can be;
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to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a;
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virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;
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virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;
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Training School on Development of Multimodal Int- faces: Active Listening and Synchrony held in Dublin, Ireland, March 23-27 2009. The school;
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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)?the field encompassing;
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ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;
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ISBN Identity Learning and Support in Virtual Environments. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid;
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This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held;
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