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Virtual Environments

, applications and challenges of virtual environments. Topics include measuring brain activation during spatial navigation in virtual reality; spatial;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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Virtual Reality Systems

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;

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Virtual Reality

laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and;

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Emerging Technologies in Virtual Learning Environments

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;

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Playing with the Past

environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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Mixed Reality-based Collaborative Virtual Environments

-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;

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Virtual Reality and Virtual Environments

Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon;

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Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Virtual Realities

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Virtual and Mixed Reality - New Trends, Part I

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;

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Virtual Reality and Virtual Environments in 10 Lectures

, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and;

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Virtual Environments and Cultures

Virtual reality is no longer an issue that we can avoid or ignore. It is an essential part of our experience, influencing cultures and;

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Virtual Reality

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)?the field encompassing;

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Virtual Applications

domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into;

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Virtual Reality Technology and Applications

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming;

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Bodies in Code

biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;

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Bodies in Code

biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;

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Subversion Sexuality and the Virtual Self

body in virtual space, nature and mythology in virtual environments, and the key arguments surrounding normative and subversive representations;

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Einde inhoud

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