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, applications and challenges of virtual environments. Topics include measuring brain activation during spatial navigation in virtual reality; spatial;
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The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;
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Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;
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laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and;
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The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with;
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environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate;
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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;
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Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon;
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Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual;
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This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;
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Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial;
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Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;
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The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011;
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multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
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multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
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This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;
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, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and;
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Virtual reality is no longer an issue that we can avoid or ignore. It is an essential part of our experience, influencing cultures and;
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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)?the field encompassing;
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domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into;
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As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming;
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biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;
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biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the;
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body in virtual space, nature and mythology in virtual environments, and the key arguments surrounding normative and subversive representations;
Vergelijkbare producten zoals Subversion Sexuality and the Virtual Self
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