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figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer;
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alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and;
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quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or;
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on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including;
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concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good;
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quaternions, appropriate for contemporary computer graphics, based on mass-points; to present better ways to visualize quaternions, and the effect;
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Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all;
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Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all;
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, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including;
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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;
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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;
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complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry;
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transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.;
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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal;
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. The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types;
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Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all;
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background.Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer;
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A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for;
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This book is intended for engineers, computer scientists, managers and all those concerned with computer graphics, computer-aided design;
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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;
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screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully;
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Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book;
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in the field of computer graphics. It unfolds the innovative aspects of this field which will be crucial for the holistic understanding of the;
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For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level;
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This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate;
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conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and;
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