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Pervasive Games

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the;

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Hoe Maak Ik Een Commerciële Pervasive Game

Pervasive games verweven fictie en realiteit met elkaar en spelen zich niet alleen af op de computer. De speler zal naar buiten moeten;

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Pervasive Computing

; indoor location and positioning; social computing and games; privacy; public displays and services.;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social;

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Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social;

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Educational Games

The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a;

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Learning to Play

Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and;

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Learning to Play

Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and;

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Global Games

pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on;

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Global Games

pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on;

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Distributed, Ambient and Pervasive Interactions

quality of life; smart environments for learning and creativity; and ambient games and humour.;

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The Players' Realm

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first;

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Psychology of Gaming

, fantasy world, game designs and development, and gambling with on-line games. This book discusses the psychological impact of games shaping;

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Playable Cities: The City as a Digital Playground

activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use;

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Pervasive Computing

This book introduces fundamental concepts and theories in pervasive computing as well as its key tec;...

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Pervasive Computing

This book introduces fundamental concepts and theories in pervasive computing as well as its key tec;...

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Practical Perspectives on Educational Theory and Game Development

gaming can be. Games create engagement and offer both entertainment and a powerful way to understand and interact with the world. It is natural;

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Fun For All

Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a;

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Pervasive Healthcare Computing

Pervasive healthcare is the conceptual system of providing healthcare to anyone, at anytime, and any;...

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Pervasive Computing

Pervasive or Ubiquitous computing is a post-desktop model of human-computer interaction in which inf;...

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Violence and Theology

video games; and even theology itself. From this persistently honest analysis, Kirk-Duggan then leads us to explore themes of justice, conflict;

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Pervasive Computing and Networking

This book presents state-of-the-art research on architectures, algorithms, protocols and application;...

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The perils of pervasive legal instrumentalism

The perils of pervasive legal instrumentalism is een boek van B.Z. Tamanaha;...

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Games 3

The newest volume in the best-selling Ideas Library is Games 3--a collection of more than 400 fun, creative, youth-group-tested games;

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