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. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing;
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of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art;
Vergelijkbare producten zoals The Art of Videogames
of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art;
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limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;
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limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by;
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artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the;
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This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
Vergelijkbare producten zoals Literature, Videogames and Learning
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding;
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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, including the definitions of art, taste, the value of art, beauty, imagination, fiction, narrative, metaphor and pictorial representation. Part;
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, including the definitions of art, taste, the value of art, beauty, imagination, fiction, narrative, metaphor and pictorial representation. Part;
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analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic;
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A collection presenting cutting edge research from music, dance, performance art, fashion and visual arts, written by scholar-practitioners;
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Performativity of Villainy and Evil in Anglophone Literature and Media studies the performative nature of evil characters, acts and;
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Marketing Performativity: Theories, practices and devices addresses concerns about the theory-practice gap so often discussed by marketing;
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Marketing Performativity: Theories, practices and devices addresses concerns about the theory-practice gap so often discussed by marketing;
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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from;
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Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the;
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Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the;
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of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered;
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;
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our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off;
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our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off;
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our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off;
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our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off;
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our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off;
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