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Paradata and Transparency in Virtual Heritage

volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research;

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Paradata and Transparency in Virtual Heritage

volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research;

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Improving Surveys with Paradata

Explore the practices and cutting-edge research on the new and exciting topic of paradata Paradata are measurements related to the process;

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Playing with the Past

to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions;

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Working With Paradata, Marginalia and Fieldnotes

include electronically captured paradata on survey administration, notes written in the margins of research documents and literary texts, and;

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Virtual Reality

-generated illusions, a virtual world can be built for the human user to navigate in and interact with. In this book, the authors gather current;

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Web Survey Methodology

reader will be exposed to key concepts and key findings in the literature, covering measurement, non-response, adjustments, paradata, and cost;

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Critical Gaming

encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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Playing with the Past

Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new;

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Understanding Heritage & Memory

and atrocity, and the profound challenges for conservators posed by 'virtual', 'intangible' and 'multicultural' heritage. New international;

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Augmented Reality

of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role;

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Modern Perspectives on Virtual Communications and Social Networking

sites to engage and interact with their potential consumer base. Virtual communities and social networking can provide an effective escape route;

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New Heritage

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New;

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New Heritage

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.*The 45 full papers and 14 short papers presented were;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Augmented Reality in Tourism, Museums and Heritage

industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries;

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Rediscovering Heritage Through Technology

intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As;

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Graphical Heritage

historical archives, 3D and solid representation of architectural objects, as well as virtual graphic representation and applications of augmented;

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Graphical Heritage

historical archives, 3D and solid representation of architectural objects, as well as virtual graphic representation and applications of augmented;

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