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Cosplay in Libraries

well as film, television, and video games to inform their creative and oftentimes elaborate ensembles. They utilize all manner of materials and;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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Undressing the Art of Playing Dress Up

Cosplay, dressing up as characters from pop culture, has swept fan conventions around the world. Now, explore the adult side of this;

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Little Boy

celebrities in Japan, and discusses their feature film and video animations, video games and internet sites, music, toys, fashion, and more. In the;

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The 5-a-day World Presents the YumYums

Barry Banana was extremely lazy. He would much rather play with his video games, read comics, anything to avoid going to school or doing;

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The 5-a-day World Presents the YumYums

Barry Banana was extremely lazy. He would much rather play with his video games, read comics, anything to avoid going to school or doing;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Comics for Film, Games, and Animation

audience engagement. Comics are a key element in today's convergence culture. From their use in video games, like Batman: Arkham City and the;

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Transnational Contexts of Culture Gender Class and Colonialism in Play

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Diy Media in the Classroom

sites; video games and virtual worlds; informational wikis and online resources; fan fiction, fan art and web comics; and zines and indie music.;

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Cosplay Fever Red

Cosplay Fever is back, and it's bigger and better than ever! Cosplay Fever Red offers a unique insight into the strange and fascinating;

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Philosophy Through Video Games

Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their;

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Philosophy Through Video Games

aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are;

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Video Games

cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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Video Games And Our Children

This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;

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Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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Video Games

in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and;

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