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well as film, television, and video games to inform their creative and oftentimes elaborate ensembles. They utilize all manner of materials and;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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Cosplay, dressing up as characters from pop culture, has swept fan conventions around the world. Now, explore the adult side of this;
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celebrities in Japan, and discusses their feature film and video animations, video games and internet sites, music, toys, fashion, and more. In the;
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Barry Banana was extremely lazy. He would much rather play with his video games, read comics, anything to avoid going to school or doing;
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Barry Banana was extremely lazy. He would much rather play with his video games, read comics, anything to avoid going to school or doing;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
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audience engagement. Comics are a key element in today's convergence culture. From their use in video games, like Batman: Arkham City and the;
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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
Vergelijkbare producten zoals Video Game Influences on Aggression, Cognition, and Attention
video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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sites; video games and virtual worlds; informational wikis and online resources; fan fiction, fan art and web comics; and zines and indie music.;
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Cosplay Fever is back, and it's bigger and better than ever! Cosplay Fever Red offers a unique insight into the strange and fascinating;
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Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their;
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aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are;
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cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and;
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