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Media and the Make-Believe Worlds of Children

Media and the Make-Believe Worlds of Children offers new insights into children's descriptions of their invented or make-believe worlds;

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Media and the Make-Believe Worlds of Children

Media and the Make-Believe Worlds of Children offers new insights into children's descriptions of their invented or make-believe worlds;

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War of the Worlds to Social Media

revisit the broadcast event in order to reconsider its place as a milestone in media history, and to explore its role as a formative event for;

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War of the Worlds to Social Media

revisit the broadcast event in order to reconsider its place as a milestone in media history, and to explore its role as a formative event for;

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Media Worlds in the Postjournalism Era

The concept of media logic, a theoretical framework for explaining the relationship between mass media and culture, was first introduced;

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The Routledge Companion to Imaginary Worlds

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including;

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The Routledge Companion to Imaginary Worlds

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including;

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Design for Learning in Virtual Worlds

resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online;

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Design for Learning in Virtual Worlds

resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online;

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Worlds in Common?

late 1990s. This interaction between media theories and media discourses, makes the book highly relevant for researchers in media and;

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Worlds in Common?

late 1990s. This interaction between media theories and media discourses, makes the book highly relevant for researchers in media and cultural;

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Diy Media in the Classroom

Shows teachers how to bring students' 'Do-It-Yourself' media practices into the classroom. The authors explain DIY media, identify their;

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Fantastic Transmedia

Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores;

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Many Voices, Many Worlds

Community media has the potential for deepening democracy by creating spaces for people to raise and discuss their concerns. However, its;

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Many Voices, Many Worlds

Community media has the potential for deepening democracy by creating spaces for people to raise and discuss their concerns. However, its;

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Information Dynamics in Virtual Worlds

practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and;

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Translating Worlds

humanities researchers from a range of fields including history, memory studies, literary, cultural and media studies.;

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Learning and Research in Virtual Worlds

, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media;

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Learning and Research in Virtual Worlds

, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media;

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The Possible Worlds of Hypertext Fiction

, providing a much needed body of criticism in a key area of new media fiction.;

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Media Franchising

understanding of the contemporary media industry. -Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the;

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Media Franchising

understanding of the contemporary media industry. -Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the;

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Literacy, Play and Globalization

This book takes on current perspectives on children's relationships to literacy, media, childhood, markets and transtionalism in converging;

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Literacy, Play and Globalization

This book takes on current perspectives on children's relationships to literacy, media, childhood, markets and transtionalism in converging;

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Media Worlds

This groundbreaking volume showcases the exciting work emerging from the ethnography of media, a burgeoning new area in anthropology that;

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Third Person

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities;

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Third Person

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities;

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