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Interactivity, Game Creation, Design, Learning, and Innovation

, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences;

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Interactivity and Game Creation

area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content;

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Gameful Second and Foreign Language Teaching and Learning

design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;

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Game Design: From Blue Sky to Green Light

light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Advances in Game Design and Development Research

learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;

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Design, Motivation, and Frameworks in Game-Based Learning

students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;

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Gamification for Business

Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve;

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Knowledge Construction Methodology

thinking and knowledge management. Readers will be introduced to this proposition in the final chapter, after learning about the key innovation;

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Knowledge Construction Methodology

thinking and knowledge management. Readers will be introduced to this proposition in the final chapter, after learning about the key innovation;

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The Fundamentals of Event Design

between event design and multiple visitor experiences, as well as interactivity, motivation, sensory stimuli and co-creative participation;

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The Fundamentals of Event Design

between event design and multiple visitor experiences, as well as interactivity, motivation, sensory stimuli and co-creative participation;

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Game Development Essentials

creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from;

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Play to Learn

entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your;

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Pro Java 9 Games Development

configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D;

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Serious Games in Personalized Learning: New Models for Design and Performance

may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and;

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Serious Games in Personalized Learning: New Models for Design and Performance

may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and;

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Game-based Learning Across the Disciplines

questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines;

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Design Driven Innovation

work in. Design-Driven Innovation offers a provocative new view of innovation thinking and practice.;

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Design, Learning, and Innovation

carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation;

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Advanced Imagineering Designing Innovation as Collective Creation

innovation eco-systems. Articulating and illustrating how experience design can unlock experience innovation, Diane Nijs and her colleagues present;

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Innovating in Practice

. The aim is to tackle key issues such as social construction, service innovation, knowledge and learning processes, value (co) creation;

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Gamification Of Training

show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It;

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Educational Game Design Fundamentals

the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic;

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Educational Game Design Fundamentals

the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic;

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Game Creation for Teens

Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to;

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