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, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences;
Vergelijkbare producten zoals Interactivity, Game Creation, Design, Learning, and Innovation
area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content;
Vergelijkbare producten zoals Interactivity and Game Creation
design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;
Vergelijkbare producten zoals Gameful Second and Foreign Language Teaching and Learning
light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines;
Vergelijkbare producten zoals Game Design: From Blue Sky to Green Light
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;
Vergelijkbare producten zoals Advances in Game Design and Development Research
students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;
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Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve;
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thinking and knowledge management. Readers will be introduced to this proposition in the final chapter, after learning about the key innovation;
Vergelijkbare producten zoals Knowledge Construction Methodology
thinking and knowledge management. Readers will be introduced to this proposition in the final chapter, after learning about the key innovation;
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between event design and multiple visitor experiences, as well as interactivity, motivation, sensory stimuli and co-creative participation;
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between event design and multiple visitor experiences, as well as interactivity, motivation, sensory stimuli and co-creative participation;
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creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from;
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entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your;
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configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D;
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may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines;
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work in. Design-Driven Innovation offers a provocative new view of innovation thinking and practice.;
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carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation;
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innovation eco-systems. Articulating and illustrating how experience design can unlock experience innovation, Diane Nijs and her colleagues present;
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. The aim is to tackle key issues such as social construction, service innovation, knowledge and learning processes, value (co) creation;
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show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It;
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the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic;
Vergelijkbare producten zoals Educational Game Design Fundamentals
the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic;
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Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to;
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