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their skills in applying knowledge, and interact with one another in hands-on activities. The Handbook of Research on Active Learning and the;
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that technology could have on this significant profession. The Handbook of Research on Digital Learning is an essential reference source;
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Pedagogy for a Digital Age (2007), this book focuses on how learners' experiences of learning are changing and raises important challenges to the;
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Pedagogy for a Digital Age (2007), this book focuses on how learners' experiences of learning are changing and raises important challenges to the;
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trace data, reviews the changing survey landscape, and presents novel examples of computational social science research on sensing social;
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This open access volume provides insight into how organizations change through the adoption of digital technologies. Opportunities and;
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, challenges and opportunities of social science research in the digital age.;
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, challenges and opportunities of social science research in the digital age.;
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research and actor network theory. The contributions are united through a focus on the ways in which learning shapes lives in a digital age.;
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research and actor network theory. The contributions are united through a focus on the ways in which learning shapes lives in a digital age.;
Vergelijkbare producten zoals Identity, Community, and Learning Lives in the Digital Age
research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
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and the digital economy. Advances in digital technology have ushered us into what is referred to as industry 4.0 or the digital age;
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-Includes positive perspectives on the potential and opportunities of digital learning and new assessments to promote learning and engage;
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-Includes positive perspectives on the potential and opportunities of digital learning and new assessments to promote learning and engage;
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Communication and Learning in an Age of Digital Transformation provides cross-disciplinary perspectives on digitization as social;
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Communication and Learning in an Age of Digital Transformation provides cross-disciplinary perspectives on digitization as social;
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collection of innovative research on the methods and applications of integrating digital content into a learning environment to support inclusive;
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is an essential reference source for students, researchers, and practitioners seeking relevant research on the use of digital spaces within;
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systems in the digital age and specific practical issues related to real-world business practice. Consisting of six chapters corresponding;
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traditional companies to rearchitect their operating models Explain the opportunities and risks created by digital firms Describe the new challenges;
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delivery of the Outcomes in a motivating style that encourages active and collaborative learning throughout. A mapping grid ensures coverage af all;
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designed to support delivery of the Outcomes in a motivating style that encourages active and collaborative learning throughout. A mapping grid;
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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;
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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children's experiences with;
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. In this second book-length publication of the programme Media and Education in the Digital Age - MEDA, the authors take a critical stance towards;
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