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in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact;
Vergelijkbare producten zoals Surviving Game School... and the Game Industry After That
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing;
Vergelijkbare producten zoals Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management
Cheat Mode is the definitive guide for getting into and surviving the games industry. Written by an industry veteran this book contains;
Vergelijkbare producten zoals Cheat Mode The Definitive Guide to Getting into and Surviving the Games Industry
original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents;
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original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents;
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convention destination has been assisted by the added exposure of the Sydney 2000 Olympic Games, and will ensure the continued growth of the industry;
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veroeffentlicht wird, fur Studierende mit Schwerpunkt Games Management, aber auch fur Unternehmensgrunder, Manager und Investoren der Games-Branche.;
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
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Over the last few years, games of different types have been successfully used in the teaching of production management and in the;
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and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will;
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management, adapting traditional games, and on creating games with children.;
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personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single;
Vergelijkbare producten zoals The Game Localization Handbook
The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a;
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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
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in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;
Vergelijkbare producten zoals The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Human Resource Management Study Games offers a variety of short games to help human resource practitioners and students study for human;
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game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;
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game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;
Vergelijkbare producten zoals Honoring the Code
Volume four of the Defragmenting African Resource Management series is about partnerships and power games in natural resources management;
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Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games;
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During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;
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Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'. Offers a;
Vergelijkbare producten zoals Breaking Out of the Games Industry
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