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Surviving Game School... and the Game Industry After That

in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact;

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Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management

This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing;

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Cheat Mode The Definitive Guide to Getting into and Surviving the Games Industry

Cheat Mode is the definitive guide for getting into and surviving the games industry. Written by an industry veteran this book contains;

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Global Games

original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents;

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Global Games

original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents;

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The Business And Management Of Conventions

convention destination has been assisted by the added exposure of the Sydney 2000 Olympic Games, and will ensure the continued growth of the industry;

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Games Industry Management

veroeffentlicht wird, fur Studierende mit Schwerpunkt Games Management, aber auch fur Unternehmensgrunder, Manager und Investoren der Games-Branche.;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Simulation Games and Learning in Production Management

Over the last few years, games of different types have been successfully used in the teaching of production management and in the;

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Serious Games and Edutainment Applications

and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will;

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Games for Children

management, adapting traditional games, and on creating games with children.;

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Cheating

game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a;

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The Game Localization Handbook

personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single;

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Changing The Rules Of The Game

The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Serious Games

in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.;

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Games Girls Play

in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;

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Games Girls Play

in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;

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Human Resource Management Study Games

Human Resource Management Study Games offers a variety of short games to help human resource practitioners and students study for human;

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Honoring the Code

game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;

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Honoring the Code

game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;

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Partnerships and Power Games, 4

Volume four of the Defragmenting African Resource Management series is about partnerships and power games in natural resources management;

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Gender Inclusive Game Design

Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games;

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Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;

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Breaking Out of the Games Industry

Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'. Offers a;

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