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Breaking Out of the Games Industry

Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'. Offers a;

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Breaking Out of the Games Industry

Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'. Offers a;

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Cheat Mode The Definitive Guide to Getting into and Surviving the Games Industry

Cheat Mode is the definitive guide for getting into and surviving the games industry. Written by an industry veteran this book contains;

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;

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Surviving Game School... and the Game Industry After That

students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working;

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Role Playing Games

A hands-on guide to playing all your favourite computer games. Included with the tips are lots of facts about the digital gaming industry;

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Global Games

, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past;

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Global Games

, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past;

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Narrative Design

breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;

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Narrative Design

breaking into the industry. * Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to;

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Disability, the Media and the Paralympic Games

This book focuses on the ground-breaking coverage of the London 2012 Paralympic Games by the UK's publicly-owned but commercially;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Cheating

game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a;

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Dice Men

of tabletop gaming for ever. It's an insight into the rollercoaster first year of Games Workshop and the birth of the industry.;

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Changing The Rules Of The Game

The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a;

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Games of No Chance 5

This book surveys the state-of-the-art in the theory of combinatorial games, that is games not involving chance or hidden information;

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Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;

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Honoring the Code

game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;

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Honoring the Code

game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs;

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The Video Game Debate

. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto;

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Video Game Debate

. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto;

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The Digital Role-Playing Game and Technical Communication

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge;

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Serious Games

in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.;

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Joystick Soldiers

integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment;

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Joystick Soldiers

integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment;

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Games Girls Play

in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;

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