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Games, Actions, and Social Software

-disciplinary project Games, actions and Social software which was carried out at the Netherlands Institute for Advanced Study in the Humanities and;

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Computer Games and Software Engineering

Computer games represent a significant software application domain for innovative research in software engineering techniques and;

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Texts in Logic and Games - Interactive Logic

are logical approaches to games and social software. This collection of papers from the workshop serves as the initial volume in the new;

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Software Engineering And Computer Games

This book should be a requirement of anyone that wants to write games -- period Andre Lamothe, author and CEO of Xtreme Games There are;

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Software Engineering Perspectives in Computer Game Development

development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational;

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Digital Data Access

: computers, phones, keys, games, household appliances, etc. Data, software and calculation frame the conduct of humankind, and everything;

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Nested Games

Clearly written and easily understood by the nonspecialist, Nested Games provides a systematic, empirically accurate, and theoretically;

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Systems Software and Services Process Improvement

supporting innovation and improvement; social aspects of SPI: conflicts, games, gamification and other social approaches; risk management and;

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New Media

understands the new media not simply as forms of technological hardware, but also as 'social software', both shaping and being shaped by the social;

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Action, Decision-Making and Forms of Life

questions: Why do we act in a specific way? Why do we make particular decisions? Does one's form of life and language games determine our actions;

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VIDEO GAMES

growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the;

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New Media:An Introduction 2E P

technologies. It understands the new media not simply as forms of technological hardware, but also as 'social software', both shaping and being shaped;

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Encyclopedia of Computer Science

co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing;

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Morality and our Complicated Form of Life

pitfalls and develop a new approach to the grounding of ethics (i.e., metaethics) that looks to the interconnected nature of social practices, most;

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Morality and Our Complicated Form of Life

pitfalls and develop a new approach to the grounding of ethics (i.e., metaethics) that looks to the interconnected nature of social practices, most;

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Serious Games

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;

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Adventure Games

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts;

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Sound and Music for Games

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We;

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Sound and Music for Games

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Games as Texts

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;

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Games as Texts

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class;

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Code Your Own Games!

, create all types of popular games from Snake and Brick Bouncer to driving and action games. Code Your Own Games introduces key coding concepts;

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Doing Things with Games: Social Impact Through Play

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and;

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Doing Things with Games: Social Impact Through Play

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and;

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Narrative Tactics for Mobile and Social Games

grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge;

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Narrative Tactics for Mobile and Social Games

grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge;

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