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with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;
Vergelijkbare producten zoals Game User Experience And Player-Centered Design
with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section;
Vergelijkbare producten zoals Game User Experience And Player-Centered Design
Vergelijkbare producten zoals Two-Player Game . Salazar, George & Joe Iconis, CD
he's the best player on his team. He would probably be the best player in a game - if he would just go in. Can a player who never plays;
Vergelijkbare producten zoals The Real M.V.P.
players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing;
Vergelijkbare producten zoals Game Analytics: Maximizing the Value of Player Data
formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered;
Vergelijkbare producten zoals Situational Game Design
Vergelijkbare producten zoals Our King Freddie . Same Player Shoot Again, CD
; examining the gaze in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and;
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representations of ideas. Looking at three fundamental aspects of computer games - the gameworlds, the rules and the player roles - three rhetorical;
Vergelijkbare producten zoals The Rhetoric of Persuasive Games
maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions;
Vergelijkbare producten zoals Gamer Psychology and Behavior
with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to;
Vergelijkbare producten zoals The Pyramid of Game Design
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;
Vergelijkbare producten zoals Video Game Narrative and Criticism
If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality;
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finds out that his uncle, a professional soccer player in Mexico, will be watching the game.;
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study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical;
Vergelijkbare producten zoals A Multimodal Approach to Video Games and the Player Experience
study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical;
Vergelijkbare producten zoals A Multimodal Approach to Video Games and the Player Experience
, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player;
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Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;
Vergelijkbare producten zoals Videogame, Player, Text
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;
Vergelijkbare producten zoals Videogame, Player, Text
of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter;
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the;
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of analysis, opinion, humor and inside-the-NFL locker- room information delivered as no one else can. In this book, King, the award-winning Sports;
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, she can take her rightful place as a key player in the history of feminism as well. By linking the stories of King and Title IX, Ware explains;
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With an estimated 26 million female players globally (6 million based in Europe), the evolution of football has been dramatic. Growth;
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