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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but;
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engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D;
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the;
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the;
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game business, advances in video game scholarship, and recent trends in game design and development-including mobile, social, and casual gaming;
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In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D;
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game. And because level design doesn't require a fine arts or programming degree, it's one of the best avenues into a career in game;
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of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels;
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Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find;
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Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find;
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Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples;
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The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;
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The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand;
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We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand;
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language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and;
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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;
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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years;
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roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown;
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sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary;
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sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary;
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informal education programs that teach girls video game design.;
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informal education programs that teach girls video game design.;
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