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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the;
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final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game;
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how games can influence emotion and social connection, with examples-drawn from popular, indie, and art games-that unpack the gamer's;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but;
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influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis;
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influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis;
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familiarity with the commercial and organizational aspects of the game industry * Trace the history of video games from Pong to Playstation 3 and;
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Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples;
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Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book;
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Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and;
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captivating 2D & 2.5D (isometric) video games for all platforms * Leverage Buildbox to monetize and prepare your games for distribution * This step;
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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
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video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful;
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video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful;
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attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and;
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attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and;
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video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those;
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video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those;
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Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you;
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you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings;
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back at previous popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game;
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Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the;
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Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;
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