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Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;
Vergelijkbare producten zoals Videogame, Player, Text
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;
Vergelijkbare producten zoals Videogame, Player, Text
through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally;
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, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the;
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, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the;
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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It trac;...
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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sci;...
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Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of th;...
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In Ralph Breaks the Internet: Wreck It Ralph 2, gaat Vanellope von Schweetz samen met haar beste vri;...
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of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack;
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La novela cibernética que ha inspirado la gran producción de Warner Bross, a medio camino entre Avat;...
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provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch;
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provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch;
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Seven short stories from Mexico reveal the horrors lurking in a gloomy house, a videogame, a vacatio;...
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional;...
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional;...
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Conventional wisdom is that organizations have to maintain a normal distribution of A, B and C player employees.CEO's and business;
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