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Videogame, Player, Text

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;

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Videogame, Player, Text

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and;

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Hands-On Game Development without Coding

through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally;

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Videogame . Talco, CD

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Ethnographies of the Videogame

, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the;

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Ethnographies of the Videogame

, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the;

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Videogames

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It trac;...

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Videogame Sciences and Arts

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sci;...

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Videogames and Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of th;...

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17. wreck it ralph - breaks the internet

In Ralph Breaks the Internet: Wreck It Ralph 2, gaat Vanellope von Schweetz samen met haar beste vri;...

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Bioshock

A historical, critical look at the famous videogame franchise BioShock, understanding it through phi;...

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Emotion in Video Game Soundtracking

of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack;

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Ready player one / Ready Player One

La novela cibernética que ha inspirado la gran producción de Warner Bross, a medio camino entre Avat;...

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Supercade

A fascinating visual tour of the videogame age re-introduces readers to classic games such as Pong, ;...

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The Game Narrative Toolbox

provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch;

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The Game Narrative Toolbox

provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch;

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Siete Habitaciones a Oscuras

Seven short stories from Mexico reveal the horrors lurking in a gloomy house, a videogame, a vacatio;...

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional;...

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The Art of Videogames

The Art of Videogames explores how philosophy of the arts theories developed to address traditional;...

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The A Player

Conventional wisdom is that organizations have to maintain a normal distribution of A, B and C player employees.CEO's and business;

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