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Emotions in Technology Design

behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be;

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Emotions, Technology, and Design

objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to;

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Emotions, Technology, Design, and Learning

Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what;

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Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration;

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Persuasive Technology

included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles;

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Emotions, Technology, and Health

Emotions, Technology, and Health examines how healthcare consumers interact with health technology, how this technology mediates;

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Emotions, Technology, and Behaviors

Exploring the connections between technology, emotions, and behaviors is increasingly important as we spend more and more time online;

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Design for Emotion

Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and;

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Emotional Design in Human-Robot Interaction

practical introduction to emotional design in human-robot interaction and supports designers with knowledge and research tools to help them take;

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Illumination, Color and Imaging: Evaluation and Optimization of Visual Displays

This much needed, comprehensive and modern reference on display technology, illumination sources and color imaging focuses on visual;

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Human-Computer Interaction - INTERACT 2019

: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;

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Human-Computer Interaction - INTERACT 2019

: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;

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Emotions and Affect in Human Factors and Human-Computer Interaction

and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how;

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Mastering Primary Design and Technology

Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how;

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Mastering Primary Design and Technology

Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how;

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Affective Computing

computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and;

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Human-Computer Interaction - INTERACT 2019

: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;

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Internet and Emotions

. The book fills a substantial gap in the social research of digital technology, and examines whether the internet invokes emotional states;

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Risk, Technology, and Moral Emotions

philosophy of technology-as well as scholars in the fields of psychology, public policy, science and technology studies, environmental ethics, and;

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Risk, Technology, and Moral Emotions

philosophy of technology-as well as scholars in the fields of psychology, public policy, science and technology studies, environmental ethics, and;

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Human-Computer Interaction. Design and User Experience Case Studies

User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information;

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Design and Technology

Knowledge (PCK) to describe how teachers understanding of Design and Technology and PCK interact with one another to produce effective teaching;

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Teaching Design and Technology in Secondary Schools

Teaching Design and Technology in Secondary Schools begins by providing information on the nature, purpose and development of design and;

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Teaching Design and Technology in Secondary Schools

Teaching Design and Technology in Secondary Schools begins by providing information on the nature, purpose and development of design and;

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Technogenarians

Technogenarians investigates the older person?s experiences of health, illness, science, and technology. It presents a greater theoretical;

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Emotions, Technology, and Learning

Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being;

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Aspects of Teaching Secondary Design and Technology: Perspectives on Practice

Beginning by outlining the national curriculum for design and technology, Aspects of Teaching Secondary Design and Technology goes on to;

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