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The manual focuses on educational gaming system (PDM) used in the practice of the learning process the individual and the author. Much;
Vergelijkbare producten zoals Educational business games: Methodology and Practice of
The manual focuses on educational gaming system (PDM) used in the practice of the learning process the individual and the author. Much;
Vergelijkbare producten zoals Educational business games: Methodology and Practice of
online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences;
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research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
Vergelijkbare producten zoals Handbook of Research on Immersive Digital Games in Educational Environments
This book explores educational research in terms of the relationship between epistemology, methodology and practice. Divided into two;
Vergelijkbare producten zoals Understanding Educational Research
This book explores educational research in terms of the relationship between epistemology, methodology and practice. Divided into two;
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sources including business magazines, professional journals and educational books learners can be sure that the language they're learning is up;
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How do we currently use educational technology? What are possible uses of educational technology and games in the future? The purpose;
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complexities of methodology!. . If more educational researchers !understood some of the basic principles outlined in 'A Student's Guide to Methodology;
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Despite the advances in educational effectiveness theory and methodology in the last 20 years, important questions and issues remain;
Vergelijkbare producten zoals Educational Effectiveness Theory
Despite the advances in educational effectiveness theory and methodology in the last 20 years, important questions and issues remain;
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of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these;
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alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge;
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technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
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technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
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This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict;
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international context. The book explores both traditional approaches and the latest developments in language teaching methodology, and examines both;
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student concerned with educational research methodology, as well as those focusing on educational policy and practice, and students doing PhDs and;
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student concerned with educational research methodology, as well as those focusing on educational policy and practice, and students doing PhDs and;
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games into pre-graduate preparation of teachers. Current trends in education point towards the ever-increasing integration of information and;
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gaming methodology for the acquisition of communicative and cross-cultural competence in business settings. This book adopts an interdisciplinary;
Vergelijkbare producten zoals Intercultural Business Communication and Simulation and Gaming Methodology
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for pre-K-12 learning. It;
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, education foundations, educational leadership, and other related fields as well as anyone seeking a new methodology for mindful educational;
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, education foundations, educational leadership, and other related fields as well as anyone seeking a new methodology for mindful educational;
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engagement of philosophers of education with the wider educational research community and illustrates the benefits that can accrue from such;
Vergelijkbare producten zoals Philosophy, Methodology and Educational Research
, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
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