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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and;
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research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
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construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence;
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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;
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digital epistemic games and exploring the educational possibilities of computer games.;
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technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the;
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
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to constantly update their knowledge and skills, particularly as businesses become more digital and global. Educational and Social;
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AND TEAM BUILDING - SOFT SKILLS FOR A DIGITAL WORKPLACE, 2E. Part of the acclaimed ILLUSTRATED SOFT SKILLS SERIES, this book makes it easy to;
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How do we currently use educational technology? What are possible uses of educational technology and games in the future? The purpose;
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environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;
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environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;
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development of serious games for educational or training purposes.;
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An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New;
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An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New;
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Digital Innovations in Healthcare Education and Training discusses and debates the contemporary knowledge on the evolution of digital;
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In Games Trainers Play Outdoors , best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercises;
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learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;
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learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;
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soft skills, or design lessons for workbooks or computers, you will find the best training methods in this book. Using these techniques, you;
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Cyber environments have become a fundamental part of educational institutions, causing a need for understanding the impact and general;
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games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this;
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technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create;
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technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create;
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and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health;
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