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Educational Games for Soft Skills Training in Digital Environments

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and;

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Handbook of Research on Immersive Digital Games in Educational Environments

research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;

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Learning Technologies and User Interaction

construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence;

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Digital Games And Learning

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;

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Encyclopedia of Computer Science

digital epistemic games and exploring the educational possibilities of computer games.;

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Playing with the Past

technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Educational and Social Dimensions of Digital Transformation in Organizations

to constantly update their knowledge and skills, particularly as businesses become more digital and global. Educational and Social;

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Illustrated Course Guides : Teamwork & Team Building - Soft Skills for a Digital Workplace, 2e

AND TEAM BUILDING - SOFT SKILLS FOR A DIGITAL WORKPLACE, 2E. Part of the acclaimed ILLUSTRATED SOFT SKILLS SERIES, this book makes it easy to;

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Educational & Learning Games

How do we currently use educational technology? What are possible uses of educational technology and games in the future? The purpose;

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Data Analytics Approaches in Educational Games and Gamification Systems

environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;

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Data Analytics Approaches in Educational Games and Gamification Systems

environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model;

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Serious Games and Edutainment Applications

development of serious games for educational or training purposes.;

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Augmented Learning

An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New;

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Augmented Learning

An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts. New;

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Digital Innovations in Healthcare Education and Training

Digital Innovations in Healthcare Education and Training discusses and debates the contemporary knowledge on the evolution of digital;

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Games Trainers Play Outdoors

In Games Trainers Play Outdoors , best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercises;

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Global Perspectives on Gameful and Playful Teaching and Learning

learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;

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Global Perspectives on Gameful and Playful Teaching and Learning

learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best;

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Developing Technical Training

soft skills, or design lessons for workbooks or computers, you will find the best training methods in this book. Using these techniques, you;

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Emerging Trends in Cyber Ethics and Education

Cyber environments have become a fundamental part of educational institutions, causing a need for understanding the impact and general;

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Serious Games and Edutainment Applications

games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this;

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Acquiring Learning Skills With Digital Technology

technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create;

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Acquiring Learning Skills With Digital Technology

technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create;

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Games and Learning Alliance

and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health;

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