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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials;
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. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software;
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. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software;
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine;
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Hearthstone team's artistic process for card art, game boards, and other visual designs, while also exploring the challenges and triumphs of creating;
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine;
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine;
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The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know;
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in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game;
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Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users;
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games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout;
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, providing you with the essentials for creating your own iPhone games. This book is for graphic designers, developers, illustrators, and simple;
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Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing;
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Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free;
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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design;
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Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4;
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insulin, edible food packaging, and digital scentsreveals that the secret to creating very new things of lasting benefit, including innovations we;
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who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this;
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A gorgeous, oversized, full-colour art book showcasing the artwork from the massively popular online video game Final Fantasy XIV. This new;
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For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games;
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. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics;
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understanding of game history that addresses not only when, but how and why. Andrew Williams takes the first step in creating a comprehensive survey on;
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simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge;
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game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The;
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game engine, the C# programming language, and the art of object-oriented programming.;
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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks;
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