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Better Game Characters by Design

psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a;

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Virtual Character Design for Games and Interactive Media

of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters;

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Unity 3D and PlayMaker Essentials

PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document;

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Practical Game Design

design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly;

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Playing Smart

predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how;

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Todd Howard

of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other;

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Todd Howard

of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other;

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Reverse Design

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the;

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Reverse Design

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the;

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Pro HTML5 Games

in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite;

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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Game Design Theory

designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding;

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Game Design Theory

designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding;

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Level Design

Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game;

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# STANDARDS tweet Book01

automation, Bartleson helps industry standards players focus their game on the future of electronic design by honoring an approach to standards that;

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Aesthetics and Design for Game -based Learning

has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by;

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Aesthetics and Design for Game-Based Learning

has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by;

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How to Make a Game

Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and;

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Foundation Game Design With Html5 And Javascript

projects that encourage you to build your own original games.Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use;

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Practical Game AI Programming

make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design;

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Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level;

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Learn RPGs in GameMaker

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical;

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Gamification of Electronic Negotiation Training

book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements;

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A Playful Production Process

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for;

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Mastering LibGDX Game Development

* Learn game architecture and design patterns with concrete examples using proper software engineering principles * Save time and money with this;

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Einde inhoud

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