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Virtual Character Design for Games and Interactive Media

. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and;

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Playing with the Past

gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual;

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Transactions on Edutainment V

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;

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Foundations in Sound Design for Interactive Media

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual;

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Critical Gaming

looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and;

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Interactive Storytelling for the Screen

; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital;

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Interactive Storytelling for the Screen

; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital;

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Transactions on Edutainment XIII

organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia;

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Better Game Characters by Design

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful;

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Design and Use of Serious Games

of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life;

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Playing with the Past

technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the;

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Multimedia and Virtual Reality

process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction;

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Multimedia and Virtual Reality

process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction;

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Understanding Kids, Play, and Interactive Design

reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play;

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Understanding Kids, Play, and Interactive Design

reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play;

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Game Invaders

of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to;

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Foundation Game Design With Html5 And Javascript

basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with;

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Video Games and Interactive Media: A Glimpse at New Digital Entertainment

This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment;

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Journalism in the Age of Virtual Reality

With the advent of the internet and handheld or wearable media systems that plunge the user into 360 video, augmented-or virtual reality;

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Journalism in the Age of Virtual Reality

With the advent of the internet and handheld or wearable media systems that plunge the user into 360 video, augmented-or virtual reality;

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Transactions on Edutainment VI

generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation;

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Human-Computer Interaction - INTERACT 2019

: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;

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Human-Computer Interaction - INTERACT 2019

: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;

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Transactions on Edutainment XII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;

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Transactions on Edutainment VIII

of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples;

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Unreal Engine 4 Virtual Reality Projects

Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on;

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Militainment, Inc.

inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the;

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