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. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and;
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gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual;
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looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and;
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; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital;
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; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital;
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organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia;
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Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful;
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of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life;
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technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the;
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process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction;
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process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction;
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reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play;
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reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play;
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of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to;
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basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with;
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This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment;
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With the advent of the internet and handheld or wearable media systems that plunge the user into 360 video, augmented-or virtual reality;
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With the advent of the internet and handheld or wearable media systems that plunge the user into 360 video, augmented-or virtual reality;
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generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation;
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: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;
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: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples;
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Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on;
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inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the;
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