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Augmented Education

Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real;

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Virtual and Augmented Reality in Education, Art, and Museums

wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education;

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Augmented Reality, Virtual Reality, and Computer Graphics

reality; medicine; augmented reality; cultural heritage; education; and industry.;

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Augmented Reality, Virtual Reality, and Computer Graphics

reality; medicine; augmented reality; cultural heritage; education; and industry.;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the;

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Augmented Reality Games II

issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine;

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Augmented Reality

applications and implications of augmented reality. While applications cover diverse fields like psychopathology and education, implications concern;

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Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience

papers presented in this volume were organized in topical sections named: augmented cognition in training and education; human cognition and;

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Augmented Reality

of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role;

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Virtual and Augmented Reality in English Language Arts Education

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple;

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Augmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual;

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Augmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and;

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Augmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual;

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Virtual, Augmented and Mixed Reality

: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user;

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New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role;

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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion;

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Augmented Reality in Tourism, Museums and Heritage

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism;

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Transforming Engineering Education

education, strategic BIM coordination in model-based decision making, georeferenced augmented reality, mixed media mixed reality in the;

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XR Case Studies

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality;

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Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality;

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Innovating with Augmented Reality

, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality;

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Augmented and Virtual Reality

technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment;

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Foundations of Augmented Cognition

inclusion in the AC proceedings. The papers are organized in the following topical sections: augmented cognition in training and education; team;

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Einde inhoud

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