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A Precarious Game The Illusion of Dream Jobs in the Video Game Industry

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three;

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A Precarious Game

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three;

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Becoming a Video Game Artist

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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Video Game Law: Everything You Need to Know about Legal and Business Issues in the Game Industry

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert;

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The Evolution and Social Impact of Video Game Economics

Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and;

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Evolution and Social Impact Video Game

Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and;

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The Art and Science of Game Design

make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;

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The Craft and Science of Game Design

make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;

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Cool High-Tech Jobs

Behind every high-flying drone, brainy robot and thrilling video game is somebody who made it work! Learn about the exciting careers;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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Video Games and the Law

legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry's ability to;

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No-Code Video Game Development Using Unity and Playmaker

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful;

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Understanding Video Games

authors ask readers to consider larger questions about the medium: What defines a video game? Who plays games? Why do we play games? How do games;

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Goofy Jobs

directors, magicians, toy engineers, and video game designers. They get to laugh, play, and be creative for a living, and their success often;

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Becoming a Video Game Designer

video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award;

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The Craft and Science of Game Design

This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the;

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Video Game Marketing

The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;

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Video Game Marketing

The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;

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The Simulation Hypothesis

@ MIT, a video game startup incubator at the MIT Game Lab.Drawing from research and concepts from computer science, artificial intelligence;

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The Video Game Debate

. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto;

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Video Game Debate

. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto;

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Game Dev Stories

. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with;

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Game Dev Stories

. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with;

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DIGITAL GAMES

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;

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