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3D Audio

3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world's leading researchers and;

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3D Audio

3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world's leading researchers and;

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Sound and Recording

content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology. This bestselling;

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Sound and Recording

content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology. This bestselling;

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3D Videocommunication

audio-visual communications. With contributions from key experts in the field, 3D Videocommunication : provides a complete overview of existing;

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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS

, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes;

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3D Future Internet Media

European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the;

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Pro Java 9 Games Development

, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image;

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Vfx Fundamentals

painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational;

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Web Audio API

JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and;

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Die Audio-Enzyklopadie

The Audio Encyclopedia is both an extensive reference work and a detailed textbook: it provides the necessary theoretical basis for all;

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Sound and Recording

iTunes, and loudness normalization Coverage of immersive audio systems such as Dolby Atmos, Auro 3D and WFS along with recent;

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Unity 5.x Cookbook

. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and;

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Media Production, Delivery And Interaction For Platform Inde

interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio;

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Spatial Audio

increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo.The;

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Ambisonics

and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are;

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OpenGL Game Development By Example

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book * Create 2D and 3D games completely;

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Building a 3D Game with LibGDX

help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally;

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JavaScript Creativity

. JavaScript can be used for so much more than simple interactivity. Master your use of canvas, animation, audio and video, 3D visualizations, motion;

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Babylon.js Essentials

in gameplay. Understand the notion of impostor for physics simulation * Manage, create, and spatialize audio tracks in 3D scenes * Go further with;

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3D Cadastre in an International Context

The increase in private property value, growth of underground and multilevel development, and the emergence of 3D technologies in planning;

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3D Cadastre in an International Context

The increase in private property value, growth of underground and multilevel development, and the emergence of 3D technologies in planning;

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Beeld En Geluid In Huis

toepassingen zijn in duidelijke taal.In 'Beeld & geluid thuis' vindt u:- Alle mogelijkheden van pc, internet, tv en audio én;

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3D Visual Communications

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies;

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Multimedia Content Analysis

, edge, shape, salient point and area, motion, 3D structure, audio/sound in time, frequency and cepstral domains, structure and melody. Up-to;

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