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content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology. This bestselling;
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content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology. This bestselling;
Vergelijkbare producten zoals Sound and Recording
audio-visual communications. With contributions from key experts in the field, 3D Videocommunication : provides a complete overview of existing;
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, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes;
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European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the;
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, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image;
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painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational;
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JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and;
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The Audio Encyclopedia is both an extensive reference work and a detailed textbook: it provides the necessary theoretical basis for all;
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iTunes, and loudness normalization Coverage of immersive audio systems such as Dolby Atmos, Auro 3D and WFS along with recent;
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. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and;
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interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio;
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increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo.The;
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and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are;
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Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book * Create 2D and 3D games completely;
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help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally;
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. JavaScript can be used for so much more than simple interactivity. Master your use of canvas, animation, audio and video, 3D visualizations, motion;
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in gameplay. Understand the notion of impostor for physics simulation * Manage, create, and spatialize audio tracks in 3D scenes * Go further with;
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The increase in private property value, growth of underground and multilevel development, and the emergence of 3D technologies in planning;
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The increase in private property value, growth of underground and multilevel development, and the emergence of 3D technologies in planning;
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toepassingen zijn in duidelijke taal.In 'Beeld & geluid thuis' vindt u:- Alle mogelijkheden van pc, internet, tv en audio én;
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Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies;
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, edge, shape, salient point and area, motion, 3D structure, audio/sound in time, frequency and cepstral domains, structure and melody. Up-to;
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