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interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D;
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initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces;
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game * This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book;
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, many publishing applications nowadays enable the production of electronic books. This book shows readers how to design electronic books using;
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different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to;
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', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this;
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Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary;
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Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary;
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. Training Games provides all the practical, step-by-step advice needed to become a confident user of these powerful training and lecture tools. Two;
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Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the;
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Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the;
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It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the;
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popular 2D games A step-by-step guide to help you understand and develop some of the most popular games of the industry such as Angry Bird Who;
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During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;
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of products ranging from information websites to immersive games. They also explore recent advances in the technologywhich tracks how users interact;
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via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that;
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Written by a nationally known physical education teacher and author, this one-of-a-kind book contains PE games that allow children to;
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2D games using OpenFL and HaxeFlixel * Understand how to implement a user interface * Enhance the gameplay experience with cool animations;
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side;
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discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step;
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in research. Part Two considers ways in which the researcher experience can be processed, and the book concludes with a section on how the researcher;
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presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds;
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Programming.The Do-It-Yourself Java Games series of books uses a unique ''discovery learning'' approach to teach computer programming: learn Java;
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Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance;
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