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Eye Tracking in User Experience Design

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and;

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Eye Tracking The User Experience

Tracking the User Experience—the first how-to book about eye tracking for UX practitioners—offers step-by-step advice on how to plan, prepare, and;

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UX Design and Usability Mentor Book

/> Personas Mind-mapping Mental models Prototyping Card sorting Eye-tracking Use cases User profiling;

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Eye Tracking for the Chemistry Education Researcher

used? What types of research questions can eye tracking answer? What should be considered concerning experimental design? How could the results;

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Eye Tracking in Tourism

Despite the ever-increasing interest in eye tracking, there is still no comprehensive work on the potential and applications of table;

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Eye Tracking in Second Language Acquisition and Bilingualism

Eye Tracking in Second Language Acquisition and Bilingualism provides foundational knowledge and hands-on advice for designing, conducting;

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Research Methods in Learning Design and Technology

, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT;

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Recording Eye Movement in Second Language Research

Eye Tracking in Second Language Acquisition and Bilingualism provides foundational knowledge and hands-on advice for designing, conducting;

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Gazing at Games

Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information;

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Eye Tracking

- in particular the issue of how to design an eye-tracking experiment, and how to analyse the data. This book is a much needed comprehensive handbook;

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Eye Tracking

- in particular the issue of how to design an eye-tracking experiment, and how to analyse the data. This book is a much needed comprehensive handbook;

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Eye-Tracking with Python and Pylink

-tracking. Eye-tracking is a widely used research technique in psychology and neuroscience labs. Research grade eye-trackers are typically faster;

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Eye-Tracking in der Mathematik- und Naturwissenschaftsdidaktik

Dieses Buch beschaftigt sich mit aktuellen Studien und Anwendungsmoeglichkeiten von Eye-Tracking in der Mathematik- oder;

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Eye Tracking Methodology

correction; advanced eye movement analysis; binocular eye movement analysis; practical gaze analytics; design; GIS. Opening with useful background;

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Eye Tracking Methodology

description of new (state-of-the-art) eye tracking technology; a complete whole new section describing experimental methodology including experimental;

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Advances in Engineering Research

eye tracking technology, one of the most direct and continuous measures of attention, and its potential applications in manufacturing;

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Advances in Usability and User Experience

This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special;

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Ux Best Practices How To Achieve More Impact With User Exper

methods for instituting user-centered design in industrial environments. Discover how to integrate user experience activities into product;

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Designing the Mobile User Experience

restrictions of the development company, end user, target device, and industry structure. Designing the Mobile User Experience provides the experienced;

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Kinect in Motion - Audio and Visual Tracking by Example

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user;

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User-Centered Design

shows you how usability and user-centered design will dramatically change the way people interact with your application. Learn valuable;

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Designing Immersive Video Games Using 3DUI Technologies

underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can;

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Eye Tracking Processes and Styles in Sight Translation

This book presents new research on sight translation using cutting-edge eye-tracking technology. It covers various aspects of sight;

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Eye-Tracking Processes and Styles in Sight Translation

This book presents new research on sight translation using cutting-edge eye-tracking technology. It covers various aspects of sight;

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Designing for User Engagement

This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility;

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Inclusive Human Machine Interaction for India

interactive technologies and proposes new user interfaces and interaction techniques. It pioneers in introducing state-of-the-art eye-gaze tracking;

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Game User Experience Evaluation

evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as;

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