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Designing Immersive Video Games Using 3DUI Technologies

benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a;

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Increasing Student Engagement and Retention Using Immersive Interfaces

global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using;

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Gazing at Games

technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be;

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Increasing Student Engagement and Retention

Mediated Discourse Technologies (Part E) *9781781905135 - Increasing Student Engagement and Retention using Multimedia Technologies: Video;

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Make Your Own Twine Games!

Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non;

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Make Your Own Puzzlescript Games

Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting;

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The Cyberspace Handbook

overview of the economic, political, social and cultural contexts of cyberspace, and provides practical advice on using new technologies for;

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The Cyberspace Handbook

overview of the economic, political, social and cultural contexts of cyberspace, and provides practical advice on using new technologies for;

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Natural Interaction in Medical Training

This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games;

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General Video Game Artificial Intelligence

propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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General Video Game Artificial Intelligence

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games;

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Entertainment Computing

for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Video Games

Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through;

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Vintage Games 2.0

Super Mario Bros. Doom. Minecraft. It's hard to imagine what life would be like today without video games, a creative industry that now;

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Immersive Words

contempo rary challenge that visual images and virtual environments in cinema and photography, on the web, and in video games pose to reading and;

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Bioshock and Philosophy

Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast;

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Serious Games and Edutainment Applications

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept;

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The Interactive Past

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided;

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