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Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on;
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Church come alive for those who are more attuned to television and computer games? This ideas filled book offers a range of practical resources;
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people from 9 to 16 years old engage in internet. This book discusses computer games as well as the effect the internet and video games have on;
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average American child, aged 2-17, watches 25 hours of TV per week, plays 1 hr per day of video or computer games, and spends an additional 36 min;
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the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to;
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with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by;
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A resource of fun games for parents or teachers to help young children learn social and motor skills Barbara Sher, an expert occupational;
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, explores the features and benefits of computer games and how they have developed. Each book contains inside cover notes that highlight;
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This fun course for young learners aged 7-10 years provides a motivating and enjoyable way to learn English. There are four levels plus an;
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This fun course for young learners aged 7-10 years provides a motivating and enjoyable way to learn English. There are four levels plus an;
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This fun course for young learners aged 7-10 years provides a motivating and enjoyable way to learn English. There are four levels plus an;
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. Games therefore seem to have promise as a vehicle for 'getting to' young people, where other means such as lectures, videos and pamphlets have;
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-related problems (addiction, cybercrimes, etc.). The contributors have created preventative and intervention measures for children using games;
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Designed to link into the London 2012 Olympic Games. This single title provides a starting point for young children to learn about the;
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PLAY. LEARN. MAKE. CONNECT. Explore, question, and create with Look and See, a 3-level series for very young learners of English;
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PLAY. LEARN. MAKE. CONNECT. Explore, question, and create with Look and See, a 3-level series for very young learners of English;
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PLAY. LEARN. MAKE. CONNECT. Explore, question, and create with Look and See, a 3-level series for very young learners of English;
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PLAY. LEARN. MAKE. CONNECT. Explore, question, and create with Look and See, a 3-level series for very young learners of English;
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Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational;
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computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used;
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This research suggests that getting consumed with computer games creates trouble. Players may exhibit some symptoms of computer rage such;
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make learningfun for children. Codingwith HTML & JavaScript Create Epic Computer Games;
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lie before you. In this book, learn how to build and customise your own web pages, complete with fancy fonts, funky icons and embedded videos;
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appreciate and understand. Dr. Hughes also describes how the computer language LOGO can be adapted for young children, and shows the dramatic effect;
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young adults. It includes over 130 theater games, plus exercises and instructional strategies. First developed by Spolin, the originator;
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