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VR Technologies in Cultural Heritage

This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage;

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Building Information Models; Innovative Methods on Risk Assessment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage;

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Augmented Reality, Virtual Reality, and Computer Graphics

mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.;

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Digital Sensations

Exploring topics from VR and other, earlier visual technologies, Hillis''s penetrating perspective on the cultural power of place and space;

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Information Technologies In Medicine

reconstruction. VR technologies have reached unimagined levels of sophistication and utility, giving physicians and students new avenues for planning and;

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Cloud VR

of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience;

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Cloud VR

of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience;

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Applying Innovative Technologies in Heritage Science

Heritage science, a cross-disciplinary field of study that emphasizes research on cultural interpretation and management, has seen;

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Applying Innovative Technologies in Heritage Science

Heritage science, a cross-disciplinary field of study that emphasizes research on cultural interpretation and management, has seen;

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Communications Through Virtual Technologies

communication medium in the case of multi-user VR. This book is part of a general inquiry into the implications of new technologies like VR. The;

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Understanding Virtual Reality

underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise;

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Information Technologies In Medicine

The two volumes of Information Technologies in Medicine thoroughly explore the use of VR technology in three-dimensional visualization;

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Virtual Reality in Health and Rehabilitation

practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical;

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PEACH - Intelligent Interfaces for Museum Visits

Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel;

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Virtual Reality Framework Development

, the automotive industry must be adopted with the advancement of new technologies such as Virtual Reality (VR); otherwise, it will not be able;

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Understanding Virtual Reality

relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the;

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Cultural Heritage Information

technologies Metadata in cultural contexts - from manga to digital archives in linked open data environment Managing cultural heritage: information;

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Augmented Reality and Virtual Reality

2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism;

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing;

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Reality Check

. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses;

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Reality Check

. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses;

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Virtual Reality for Physical and Motor Rehabilitation

stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource;

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Getting Rid of Cybersickness

sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will;

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Einde inhoud

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