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Design for Learning in Virtual Worlds

, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;

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Design for Learning in Virtual Worlds

, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;

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An Introduction to Virtual Sound Barriers

noisy environment. This book introduces the history, principle, and design methods of virtual sound barriers first, and then describes recent;

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An Introduction to Virtual Sound Barriers

noisy environment. This book introduces the history, principle, and design methods of virtual sound barriers first, and then describes recent;

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Virtual Art

. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images;

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Virtual Justice

overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are;

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Playing with the Past

to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a;

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Virtual Worlds for Language Learning

history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning;

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VIRTUAL HISTORY TOURS

A series that takes the reader on a tour of some of the great buildings of previous ages.;...

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Virtual Voyages

'Virtual Voyages' is a fascinating account of the European discovery of the elusive 'great south land' told through the literature;

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Virtual Voyages

'Virtual Voyages' is a fascinating account of the European discovery of the elusive 'great south land' told through the literature;

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Atlas of Virtual Colonoscopy

the history of virtual colonoscopy, a review of clinical trial data from throughout the world, and a presentation of clinical background;

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Virtual Play and the Victorian Novel

live, and misses their conversation. How can we understand the novel as a form of artificial reality? Timothy Gao proposes a history of virtual;

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The Virtual Representation of the Past

This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading;

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Virtual Body Language

seasoned virtual worlds programmer and visual language guru, reviews the history of avatars, smileys, and other expressive forms, and considers a;

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Virtual Body Language

world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other;

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Virtual Facilitation

The covid-19 crisis accelerated virtual collaboration exponentially, creating an instant need for virtual facilitation skills. People and;

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Virtual Reality Systems

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;

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Configuring History

Presents multidisciplinary essays describing how teachers can use virtual reality technology to teach the Harlem Renaissance, including;

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eVolve

An introductory history of the ?virtual body, ? eVolve explores the boundaries between a series of cultural artifacts, all of which;

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Software Networks

The goal of this book is to describe new concepts for Internet next generation. This architecture is based on virtual networking using;

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Virtual Environments

Virtual environments simulate a physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality;

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The Virtual Sales Handbook

Learn to engage your B2B customers through effective virtual sales meetings and presentations The global COVID-19 pandemic has;

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Managing Virtual Web Organizations in the 21st Century

As the concept and use of virtual organizations grows, it is necessary to gain a better understanding of how the virtual economy operates;

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Writing Through the Visual and Virtual

Writing Through the Visual and Virtual: Inscribing Language, Literature, and Culture in Francophone Africa and the Caribbean interrogates;

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Critical Gaming

humanities, particularly in virtual heritage and interactive history.;

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Leading Virtual Project Teams

advance of working from home and telework. Individuals with little or no background or training in e-leadership, virtual project management, or;

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