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This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading;
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empirical studies of symbolic and virtual representation through participation, the contributions in this book provide a nuanced assessment while;
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empirical studies of symbolic and virtual representation through participation, the contributions in this book provide a nuanced assessment while;
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coverage of the virtual universe--data representation and information management, static and dynamic worlds, tracking and visual display systems;
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Virtual Politics is a critical overview of the new - digital - body politic, with new technologies framing the discussion of key themes;
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Virtual environments simulate a physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality;
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historical archives, 3D and solid representation of architectural objects, as well as virtual graphic representation and applications of augmented;
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historical archives, 3D and solid representation of architectural objects, as well as virtual graphic representation and applications of augmented;
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to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a;
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to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most;
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to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most;
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Communication defines political representation. At the core of the representational relationship lies the interaction between principal and;
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Communication defines political representation. At the core of the representational relationship lies the interaction between principal and;
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between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications;
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for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality;
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immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the;
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replication and representation of cultural forms, and mass consumption of images of the past. The contributors explore the extent to which;
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replication and representation of cultural forms, and mass consumption of images of the past. The contributors explore the extent to which;
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3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different;
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through local axioms (based on ideas by Stembridge) and virtual crystals. It also emphasizes parallels between the representation theory of the;
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through local axioms (based on ideas by Stembridge) and virtual crystals. It also emphasizes parallels between the representation theory of the;
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/>TThis book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and;
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its telling has been a battle over public perception. The selection of which stories are told and which are ignored helps justify past battles;
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its telling has been a battle over public perception. The selection of which stories are told and which are ignored helps justify past battles;
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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;
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computer-human interface.'' However one defines it, this ''virtual reality'' is clearly both the strangest and most radically innovative of today's;
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