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-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.;
Vergelijkbare producten zoals Games and Decisions
, similar or simply different interests.Games are grouped into several classes according to some important features. In this volume zero-sum two;
Vergelijkbare producten zoals Game Theory 2nd Ed
the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to;
Vergelijkbare producten zoals Two-Person Zero-Sum Games
2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural;
Vergelijkbare producten zoals Invitation to Linear Programming and Game Theory
2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural;
Vergelijkbare producten zoals Invitation to Linear Programming and Game Theory
two-person zero-sum games and their solution. Here the author presents the simplex method, based on linear programming, for solving these;
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equilibria, behavior under risk and uncertainty, and two-person zero- and non-zero-sum games are analyzed and discussed under the unifying structure;
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This book addresses two-person zero-sum finite games in which the payoffs in any situation are expressed with fuzzy numbers. The purpose;
Vergelijkbare producten zoals Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular
has expanded Two-Person General-Sum Games into two chapters, the second becoming Two-Person Cooperative Games. There are new sections in the;
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in strategic form, zero-sum games, N-person non-cooperative games in strategic form, two-person games in extensive form, parlor and sport games;
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mathematics behind games of skill, before moving on to more sophisticated topics such as zero-sum games, mixed-motive games, and multi-person games;
Vergelijkbare producten zoals Decision Making Using Game Theory
mathematics behind games of skill, before moving on to more sophisticated topics such as zero-sum games, mixed-motive games, and multi-person games;
Vergelijkbare producten zoals Decision Making Using Game Theory
to explore differential games. Zero-sum differential games, also called differential games of pursuit, constitute the most developed part;
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markets and two-controller, zero-sum differential games.;
Vergelijkbare producten zoals Controlled Markov Processes and Viscosity Solutions
markets and two-controller, zero-sum differential games.;
Vergelijkbare producten zoals Controlled Markov Processes and Viscosity Solutions
strategic ("Nash") equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of players; stochastic;
Vergelijkbare producten zoals Handbook of Game Theory with Economic Applications
sequentially and in an easy-to-understand fashion* Topics explore zero-sum, non-zero-sum, and dynamics games* MATLAB commands are included;
Vergelijkbare producten zoals Noncooperative Game Theory
opens by addressing matrix games, a name first introduced in these lectures as an abbreviation for two-person, zero-sum games in normal form;
Vergelijkbare producten zoals Lectures on the Theory of Games (AM-37)
addressing matrix games, a name first introduced in these lectures as an abbreviation for two-person, zero-sum games in normal form with a finite;
Vergelijkbare producten zoals Lectures on the Theory of Games (AM-37)
As relevant today as it was twenty years ago, The Zero-Sum Society offers a classic set of recommendations about the best way to balance;
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tree, and the game matrix, dominating strategy and minimax, negotiated and nonnegotiable games, and solving the two-person zero-sum game, the;
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for actors involved in markedly zero-sum games.;
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overthrow two developing-world regimes failed to achieve favorable and durable outcomes. In Zero-Sum Victory, Christopher D. Kolenda identifies;
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Vergelijkbare producten zoals Non-Zero-Sum-Game . Trust Us, CD
This SpringerBrief deals with a class of discrete-time zero-sum Markov games with Borel state and action spaces, and possibly unbounded;
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Chapter 2: Zero-Sum Games in Traditional Marketing . . . . . . . . . . . . 13 2. 1 Zero-Sum Games and the Problem of Transparency;
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