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Toys, Games, and Media

deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.;

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Texas Toys and Games

Games combines both how-to descriptions and reminiscences. Folk games encompass guessing, gambling, and counting games; physically competitive;

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Toys and Games

This book uses a variety of pictures (for example, photos, paintings, postcards and objects) to look at different types of toys and games;

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Toys, Play, and Child Development

activities are frequent sources of debate. Toys and play are often singled out for attention, particularly war toys, sex-typed toys, and video games;

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Toys, Play, and Child Development

activities are frequent sources of debate. Toys and play are often singled out for attention, particularly war toys, sex-typed toys, and video games;

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Mathematical Solitaires and Games

A collection of solitaires and games which include sections on Solitiare Games like Knights Interchanges and The Stacked Playing Cards;

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Historical Racialized Toys in the United States

This book explores the history of children's toys and games bearing racial stereotypes, and the role these objects played in the creation;

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Historical Racialized Toys in the United States

This book explores the history of children's toys and games bearing racial stereotypes, and the role these objects played in the creation;

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A Century of American Toys and Games

From Chinese checkers to the Wheel of Fortune board game - the story of how one family business shap;...

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The Boy's Own Book

This encyclopedia covers games with marbles, sports with toys, archery and fencing, fishing and swimming, keeping pets such as birds and;

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Toys and Communication

, developmental psychology, communications, media studies, and toy design.;

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Playful Visions

The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as new media of their era, provoking anxieties;

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Boy Culture

entries on specific aspects of boyhood life in North America today, ranging from boy-centered toys, games, and media to issues of masculinity and;

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Time to Play

In Time to Play, readers will meet children from around the world and find out what games they like to play. From board games to sports;

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Time to Play

In Time to Play, readers will meet children from around the world and find out what games they like to play. From board games to sports;

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Fun Educational Games for Kids

Most parents are always trying to find new and innovative toys to help their children to learn more. "Fun Educational Games for Kids;

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The Business and Culture of Digital Games

introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made;

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The Business and Culture of Digital Games

introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made;

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Point of Sale

connect books, DVDs, video games, lifestyle products, toys, and more to consumers, it also interrogates the changes in media circulation driven by;

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Playtime

games they will discover in this fun picture book. Here are toys, everything from a bright green cuddly frog to a loud round drum - and can you;

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Star Wars and the history of transmedia storytelling

, games, toys, novels, lunch boxes, and more. This book brings together essays from a wide range of interdisciplinary scholars in order to map out;

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Project X Origins: Light Blue Book Band, Oxford Level 4: Toys and Games

, explores the features and benefits of computer games and how they have developed. Each book contains inside cover notes that highlight;

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Fantastic Transmedia

Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores;

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Development of a CSR strategy for Toys R Us Germany

Seminar paper from the year 2014 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Reading Images

of digital media including websites, social media, I-phone interfaces and computer games ideas on the future of visual communication;

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